![]() The game is also plagued with more than a few bugs, a sign that Origin rushed it out the door before it was 100% ready. Playing the same missions over and over in The Darkening, is naturally much more boring, so you would be less likely to re-install it after you beat the game. ![]() This feature is part of what makes the first Privateer so replayable. One big blow that significantly reduces the replayability of Privateer 2 is the absence of RMG, Random Mission Generator. ![]() There are also other oversights that will irk fans of Privateer. There are still enough profiteering opportunities (buying & selling cargo between planets, for example), but the extent of freedom is much less compared to the original. Which is not a bad thing, except that one would expect the game titled Privateer 2 to be a true sequel to Privateer and maintain its freelancing spirit. This limited freedom makes the game feel much more like a Wing Commander game than a Privateer game. Since Origin went the FMV route, where most missions are introduced and the plot unfolded via movie clips, this means the gameworld is much smaller than in Privateer, and the game much more linear. So why is The Darkening inferior to Privateer? The answer, I think, is that the game loses the carefree, go-anywhere-you-want feel of the original game. Far from it: it is fun, it has the best flight engine thus far in a Wing Commander game (until later releases like Prophecy anyway), it boasts excellent production value including an impressive cast (including Christopher Walken and John Hurt), it has an intriguing 'space opera' plot, and it offers dozens of challenging and lengthy missions. Which is not to say the The Darkening is a bad game. Privateer 2: The Darkening is an excellent sequel to Origin's classic Wing Commander: Privateer, although Origin made the unfortunate decision to sacrifice gameplay depth in favor of slick full-motion video sequences a la Wing Commander III.
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